God Of War 3 Pc (only 5mb)
Idea:
God of War III goes back to the original plot element of Pandora's Box and questions the connection the whole series has with the original myth. Exactly how did Kratos kill Ares? What exactly was in the box? It's the classic story of the son rebelling against his father and eventually destroying him. As a symbol of change and progress fueled by hope, Kratos' journey seems like it would provide a good metaphor. However it's the inconsistencies that undermine this miasma of loosely related and not terribly original ideas. Apart from the impressively destructive consequences of the deaths of gods, there is nothing terribly interesting here. Putting ideas into Pandora's box is an interesting concept. So technically there is food here for the talented writer. However Asmussen fails to capitalize on these smaller ideas, and without a powerful central idea God of War III simply feels like it's missing something.
Rating: 1 out of 2
Setting:
God of War III takes place in ancient times, mostly in the area we know today as Hellas. This is a classic greek mythological tale in its more modern and brutal form. Instead of idealizing gods, it highlights them as petty, immortal beings of great power who see humans only as pawns in the cosmic game of chess which eventually proves to be quite shallow.
Greek myth features one of the more humanized pantheons among the polytheistic religions of the world. It is one of the oldest soap operas in existence. At the time the people rooted for their favorite characters in the form of worship and followed their adventures intently. These stories provided the society with larger than life situations they can relate to. The setting of God of War may seem different but in truth it's the modern, revised version of the original setting for our own darker and cynical society.
Its Achilles' Heel then is its blurry nature in terms of period. Simply put, the setting is pretty inconsistent with the original stories we have read from Homeros and Hesiodos. Is this taking place after all the myths we know, or is it a re-imagining of the whole myth? The setting relies on our knowledge of Greek myth but then casts Herakles as a petty, brainless brute. Hard to follow what the intent was.
There are also a lot of inconsistencies between God of War III and former titles in the series. Several Gods look and function in a completely different way. And now we learn that gods can have ghosts? Where was Ares' ghost all this time?
Rating: 1 out of 2
Characters:
For a classic video game protagonist who murders anything that moves, Kratos was established as a pretty interesting character in God of War. There was a reason to his madness. This is a guy who carries the ashes of his family on his skin. He has the right the go insane... Yet Kratos had a purpose. He was in the service of Olympian Gods in order to redeem himself and the gods in turn were merely using him. Remember how the first frame of this story displayed Kratos right before he committed suicide.
Barlog's story was more about what Kratos is doing than what Kratos is feeling. There was the sense of betrayal and the explanation to the reason why Kratos is capable of the things he does, both good and evil.
Asmussen's Kratos feels insane. This Kratos is angry. He always was angry but this time it's different. Kratos' anger was rooted in a tragedy. This time he feels like a teenager who's just angry for the sake of being angry. He is the kind of guy who would burn a village just because he's cold. It is very hard to relate to a character like this. Back when we have first met, Kratos was a husband and a father who had accidentally killed his wife and kid, because of his own obsessions and disregard for sensitive advice. Normally the protagonist should evolve. Kratos here makes less sense than he ever did, even though he's still the iconic video game anti-hero he always was it is safe to say that he has devolved.
The antagonists and side characters do not fare better. Zeus does have sensible advice for Kratos but his method of delivering that advice is so stupid that it actually makes Kratos even more angry. One might argue that Zeus wants Kratos to kill him.
The rest of the gods behave like homicidal maniacs or psychopaths with a disassociative identity disorder. Herakles especially behaves in a very uncharacteristic way. Greek myth describes him as more than a strong guy. He might be strong but most of his stories are about his intellect complementing his might. Just read the story about him and Atlas. Here he appears and attacks Kratos for an absurd reason. Of course there is a true reason behind this deformation of characters. Their sole purpose of existence is to get killed by Kratos.
See, the story is structured as one long action scene. But more on that later...
Rating: 1 out of 2
Plot Structure:
God of War III literally starts where God of War II ends. Kratos is climbing the top of the mountain and is about to face Zeus. That is his goal and the final destination of our story. Which is what God of War III is all about. Really.
Here is the basic structure: Kratos climbs, Kratos slips and falls (into the Underworld... They really need to install a revolving door for him), Kratos climbs again. On the way he kills whoever is stupid enough to stand in his way.
It is one man's journey to kill some other man. And that he does... He kills the father of all Gods and all the other Gods. Isn't it curious then that he needed Pandora's Box in the first game to kill Ares? Again the most important problem in this story is consistency. Conflicts raised in previous chapters get resolved in ways we could never have guessed. However the twist in this case is not a good one.
he realm of Greek mythology, God of War III for the last time puts Kratos at the center of the carnage and destruction as he seeks revenge against the Gods who have betrayed him. A single-player game, this final chapter allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he treads through the intimidating heights of Mt. Olympus and the dark depths of Hell once more to seek revenge on those who have betrayed him. Armed with double-chained blades, Kratos must take on mythology's darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus.
Utilizing a new game engine built from the ground up and state-of-the-art visual technologies, the development team behind God of War 3 have made significant strides in giving players the realistic feel of actually being on the battlegrounds. With texture resolutions being quadrupled since God of War 2, God of War 3 will feature fluid, life-like characters, as well as dynamic lighting effects, a robust weapon system, and world-changing scenarios that will truly bring unmistakable realism to Kratos' fateful quest. Players will have a chance to join battles on a grand scale with many more enemies on-screen and be able to interact with levels like never before.
Kratos has successfully killed the God of War, Ares. He has challenged Zeus, the King of the Gods, and lived. What's next? Well, take down all of Olympus, of course. In the latest and final installment of the God of War trilogy, that's exactly what Kratos intends to do.
Fans of the series expect great things, since the previous installments of the franchise held up as some of the best gaming experiences of all time. The God of War III team could have simply slapped a new coat of paint on the existing formula, dreamed up some big boss battles, and called it a day. We would have been happy; that's what we were expecting.
But the final result is something more than fancy new HD clothing. Instead, it's a game that redefines scale in action games, one of the few titles that truly hammers home the meaning of "last-gen." God of War III is like nothing you've ever seen or experienced in gaming. The end has begun, and you are not ready.
God of War III (PlayStation 3)
Developer: Sony Santa Monica
Publisher: Sony Computer Entertainment
To be released: March 16, 2010
It's easy to throw around words like "epic" when it comes to this generation's videogames. Given the level of visual fidelity we've come to expect with the current consoles' hardware, developers are always pushing the next big thing, with larger environments and breathtaking, Hollywood-style presentation. So the word "epic" may not hold the weight I would like it to in the instance of God of War III.
This is particularly true considering it stands on the backs of giants -- the God of War titles that preceded this PlayStation 3 sequel provided thrills that changed the way we look at action gaming. With God of War III, developer Sony Santa Monica raises the bar, delivering an experience unmatched in its genre in terms of both quality and presentation. It truly redefines "epic" in shocking and unexpected ways you may not have thought were possible.
The tale told in God of War III finds Kratos -- quite literally -- standing on the back of a giant. Kicking off immediately where the credits rolled on God of War II, the Spartan anti-hero mounts the mighty Gaia, forming an alliance with the all-powerful Titans to storm and overtake Mount Olympus. Kratos' goal here is vengeance, and ultimately, the death of the "King of the Gods," Zeus.
What transpires in this opening sequence of gameplay -- possibly one of the most effective, heart-stopping openings in gaming history -- simply begs to be called "epic." Here, Gaia is a traveling environment, a moving level that shifts and shakes as the Titan shimmies upwards. Around this, a battle rages on: armies of undead soldiers attack you, and in the distance other Titans battle against the relentless minions of Zeus. Gaia, attacked by a Leviathan -- a huge water beast, made up of crab and horse parts -- flails in pain as you help her fight off the beast.
You may be familiar with this battle, before; Chad Concelmo later But it bears repeating, if only because this opening sequence is simply a taste of what God of War III has to offer. The title matches and in some cases (almost inexplicably so) tops of what is thrown at you in the incredible opening minutes.
In fact, from start to finish, the game never really lets up. It's full of more "holy crap" and "seriously, did that just happen?" moments than any game in recent memory, pushing the boundaries of both violence (yes, Kratos is at his most brutal here) and presentation. Never before has it been so obvious just why the God of War developers assume control over its camera -- they know what you need to see for the most impact, and how you need to see it; and in this instance, they are almost never wrong.
Heaping praise on how God of War looks almost seems pointless; you can see for yourself that the power of PS3 hardware is getting put to good use here. Whether you're up close to the action and can see Kratos scowling as he battles a minotaur (its tongue wagging around as you drive your blade deep into its neck), or you're watching him scale the environment in a wide shot of the action, God of War III never fails to impress. The game's beautifully fitting art design truly comes to life like never before, with impressive lighting and shadows, and masterful use of intentional soft focus on both the background and foreground. The line between pre-rendered cut-scenes and in-game action is seamless; a slight pause is the only true indication that there's any switch from real-time action to pre-rendered video. In many instances, the in-game presentation -- especially during some of the game's fantastic (and ridiculously savage) "interactive cut-scenes" -- looks even more impressive.
System Requirement
OS: Windows - XP | 7 | Vista | Windows-8
System: Pentium 2.4 GHz
Memory: 2 GB For Windows.
File Size: 40 GB
Sound Card: DirectX 9.0c Compatible
Sreenshots
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